With single-threaded builds and sample playback, it’s now easier than ever to export your game to the Web with Godot 4.3. And more!
This beta represents feature freeze for 3.6. We will now concentrate on bug fixing until we reach stable.
The last dev snapshot for 4.3 before feature freeze is a big one after 6 weeks of work!
We are breaking compatibility for some custom shaders. Here is why.
The collaboration with Google and The Forge has concluded successfully!
It’s been a while since our last update for the 4.2 and 4.1 branches, but the wait should be worth it!
Last round of release candidates for the upcoming maintenance releases.
We have returned from the Game Developers Conference (GDC) in San Francisco, so let’s talk about it!
A new node is on its way to help with parallax in 2D.
Sneaking one more dev release in for testing before the team heads to GDC!